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NidToolbox Server Tools: MOTD, Moderators, permission levels, announcements

NidToolbox Server Tools: MOTD, Moderators, permission levels, announcements 1.8.5

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NOTE: This is a bigger-than-usual update, please make sure you read the full notes here and report any bugs you may encounter!

nid updated [Asphalt MDK] NidToolbox Server Tools: MOTD, Moderators, permission levels, announcements with a new update entry:

Version 1.6.0

Thanks to @Captian Cornball for suggestion!

  • Added Timer Messages Module - allows for sending messages that are based on specific timer. Module can store multiple messages which can all have their own timers. Messages can be added either via the file editing (Messages.json), or by using the in game commands (see info below and in main plugin thread). They accept formatting like bold, underline, different text size etc...
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Thank you for the last update, its fantastic, love the time messages. I have a suggestion - could you make a strip down version of the plugin only for single-player, small servers? I will leave it on your discord as suggestion.
 
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Thank you for the last update, its fantastic, love the time messages. I have a suggestion - could you make a strip down version of the plugin only for single-player, small servers? I will leave it on your discord as suggestion.
Thank you for leaving the suggestion, I will consider this.
 
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nid updated [Asphalt MDK] NidToolbox Server Tools: MOTD, Moderators, permission levels, announcements with a new update entry:

Version 1.7.0

  • Added User Homes Teleport Module - allows for players to set up locations as their homes and later teleport to these places by using the command. Admins can enable a cooldown timer that will prevent players for abusing this option too often. Please refer to the main mod thread for documentation on this feature.
  • Added Connections and IP Logger - these can be enabled if needed and when active will register information on...
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Is there a possibility to add custom permission levels ?
Sadly, not yet, but I am thinking about it :)
Feel free to join my discord and propose how it would look like according to your idea.
 
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nid updated [Asphalt MDK] NidToolbox Server Tools: MOTD, Moderators, permission levels, announcements with a new update entry:

Version 1.7.3

  • Added Scheduled Messages Module. This is a type of a server message that displays at exact hour i.e. 16:52. This should be useful for any of you that require messages shown at specific and exact time.
  • Added following commands:
    • nid-ScheduledEnable / nid-ScheduledDisable - commands that toggle Scheduled Messages Module on and off.
    • nid-ScheduledList - displays list of all scheduled messages currently set...
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nid updated [Asphalt MDK] NidToolbox Server Tools: MOTD, Moderators, permission levels, announcements with a new update entry:

Version 1.7.4

  • Messages.json renamed to TimerMessages.json, new version of the plugin will automatically update your old files and preserve your saved messages. No action needed on the user side;
  • Unified the output of timer based commands. They will now clearly state the default timers, trigger time, trigger hour and how much time is left till the event. See below for details;
  • Added Server Changelog Module. This simple module allows server admins to...
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ertuio

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New to ECO servers, we have a small private and some how we messed with the server settings and everyone got 30 specialization points we logged back into the server! This was over a day ago and we don't want to loose our work but this nearly destroyed the need for collaboration...

Which command in your mod can I use to lower everyone's available specialization points back down?
 
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Welcome to the forums!

Depending on how many people are on your server, the best course of action would be to reset the progress of each player by using:

/nid-ResetPlayer - Accepts player name, and a true/false value for whether it should only refund specialisation points via option: "onlyRefundPoints". Very useful in the beginning of the game when newer players make mistakes with their skills distribution. By default it will reset the player to the starting state, as they were when first logging to game. It is also possible to keep the progression of the player and only allow them to redistribute specialisation points, by selecting TRUE as third parameter.
in your case you would reset each player to starting state and then set skills manually or let them earn it again.

Example scenario:

Code:
/nid-ResetPlayer name
Target player will have their skill reset to how it was when they started the game - this will only affect their specialisation points and skills ,they will keep their items, homes and ownership :)

If you don't want to set their specific skill levels you can end up here. If you want to set specific skill levels, read further.

Then you can use:

/nid-SetJobLevel (accepts: targetUser, string skillName, integer level) - sets skill level to indicated level, including levelling up and down. Note: For levelling down, affected player will be kicked briefly to allow for UI update.Their Talents in the skill will be reset, so they can pick them again. Levelling up does not require kick, nor talents reset. skillName - if it contains spaces, please type it without them i.e. AdvancedBaking or advancedbaking, capitalisation does not matter anywhere apart from User names. Partial names for skills are accepted too. If skill is not known to the target player, it will be learned automatically. Example use: /nid-SetJobLevel nidaren, hewing, 6
This will set up the job to level it should be at.

for example:

Code:
/nid-SetJobLevel PlayerName, hewing, 6
If you need specifics join my Discord support channel or refer to the plugin documentation in main thread here :)

Hope this helps :)
 
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nid updated NidToolbox Server Tools: MOTD, Moderators, permission levels, announcements with a new update entry:

Version 1.7.6

  • Rules module has been expanded with new options and functionalities.
  • Added Rules Enforcement - giving ability to enforce rules acceptance on all players on the server.
  • Added PassPhrase functionality - it is possible to enable password which is hidden in the rules. Users who are confirming the rules will need to provide this password in order to complete the confirmation...
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