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Elixr Mods

Elixr Mods V1.2.5

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Kye

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Kye submitted a new resource:

Elixr Mods - Mega Modpack For your server

Elixr Mods - Mega Mod Pack!

This Modkit comes with so many features and items! Bundled With Realistic Smelting AND ClaysToolkit!

Join Our discord for bug reports and suggestions, all the latest info in regards to our mods!

Discord: https://discord.gg/jWzu8bZ

This Modpack Consists for 3 Modpacks: Decorative Pack, Convenience Pack, Features Kit!
Here is whats included in each pack! (Don't want parts of the modpack? just remove the corresponding DLL!)

Deco Pack:
Tansportation...
Read more about this resource...
 
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Kye

Kye

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Kye updated Elixr Mods with a new update entry:

Modpack Update! V1.2

Added-:

Home Objects: Added New Bedroom Items Bedroom Chest - Tailor Skill
Bedroom Dresser - Tailor Skill
Bedroom Small Dresser - Tailor Skill
Bed Frame - For The Kings Bed - Lumber Skill


Windows:
Added New Colors for the stained Glass
Purple - Uses Orchid Seeds
Orange - Uses Tomato Seeds
Brown - Uses Dirt
Black - Uses Charcoal - This one is not transparent but does let light in?

Frames - New Frame Variants for making stained glass - Hewing skill
Frame(1x1 Frame for stained glass)
Large...
Read the rest of this update entry...
 

ebiline

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Hi for me, the space and animal detection on the glassworking do not work.Woran can lie as is that a bug?
 
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Kye

Kye

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Hi ebiline

This has been confirmed as a bug and i have rolled out a hotfix for this, the glassworking table should now recognise a room
my apologies for this
 

sepis

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Hi, server crashes when placing any painting.
Server encountered an exception:

<size=60,00%>Exception: NullReferenceException
Message:Object reference not set to an instance of an object.
Source:em-homeobjects

System.NullReferenceException: Object reference not set to an instance of an object.
at Eco.Mods.TechTree.MountainPaintingObject.Initialize()
at Eco.Gameplay.Objects.WorldObject.BeginInitialize()
at Eco.Gameplay.Objects.WorldObject.OnAdd(User creator, Vector3 position, Quaternion rotation)
at Eco.Gameplay.Objects.WorldObjectManager.Add(WorldObject worldObject, User creator, Vector3 position, Quaternion rotation)
at Eco.Gameplay.Objects.WorldObjectManager.TryToAdd(Type worldObjectType, User creator, Vector3 position, Quaternion rotation, Boolean validatePlacement, WorldObjectItem item)
at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot)
at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_1.<OnActRight>b__1()
at Eco.Gameplay.Items.WorldObjectItem.TryPlaceObject(Player player, Vector3i position, Quaternion rotation, Action successCallback)
at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_0.<OnActRight>b__0(BSONObject response)
at Eco.Shared.Networking.RPCManager.<>c__DisplayClass18_0`1.<Call>b__0(Object o)
at Eco.Shared.Networking.RPCManager.HandleQueryResponse(BSONObject bson)
at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj)
at Eco.Plugins.Networking.Client.<.ctor>b__58_2()</size>

Log File:
Initialize engine version: 2019.1.6f1 (f2970305fe1c)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 26.21.14.3064
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.390900 ms
Logging in as 76561198105023169 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU2ODE5MDk4NywidnhhIjoibG9naW4iLCJ2eGkiOjE0OTU4MDQsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTA1MDIzMTY5LkBtdDFwLnZpdm94LmNvbSJ9.GgPBgKNjubIwXlPqrZfU9GqkSyCELA4cD8WoS-09WXU
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
DraggableHandler:Invoke(Draggable)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
Mono.Unity.unitytls_x509list_free_t:Invoke(unitytls_x509list*)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Connecting to local host.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Connecting to 127.0.0.1:3000...

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Connection complete.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
The referenced script (Unknown) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script on this Behaviour (Game Object 'CTKBatteryObject') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

Missing following icons: CrossingRoadlineItem, DoubleRoadlineItem, EMSolarPanelItem, GreenEnergyInitItem, HomeInitItem, RoadlineItem, WaterTankBarrierItem, WaterTankWhiteBarrierItem
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<CreateMissingItems>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<BuildItems>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Missing following objects: AShippingContainerObject, ASteelShippingContainerObject, EMSolarPanelObject
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<BuildFromModKit>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<ReceiveModData>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Disconnected with error: Server encountered an exception:

<size=60,00%>Exception: NullReferenceException
Message:Object reference not set to an instance of an object.
Source:em-homeobjects

System.NullReferenceException: Object reference not set to an instance of an object.
at Eco.Mods.TechTree.MountainPaintingObject.Initialize()
at Eco.Gameplay.Objects.WorldObject.BeginInitialize()
at Eco.Gameplay.Objects.WorldObject.OnAdd(User creator, Vector3 position, Quaternion rotation)
at Eco.Gameplay.Objects.WorldObjectManager.Add(WorldObject worldObject, User creator, Vector3 position, Quaternion rotation)
at Eco.Gameplay.Objects.WorldObjectManager.TryToAdd(Type worldObjectType, User creator, Vector3 position, Quaternion rotation, Boolean validatePlacement, WorldObjectItem item)
at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot)
at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_1.<OnActRight>b__1()
at Eco.Gameplay.Items.WorldObjectItem.TryPlaceObject(Player player, Vector3i position, Quaternion rotation, Action successCallback)
at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_0.<OnActRight>b__0(BSONObject response)
at Eco.Shared.Networking.RPCManager.<>c__DisplayClass18_0`1.<Call>b__0(Object o)
at Eco.Shared.Networking.RPCManager.HandleQueryResponse(BSONObject bson)
at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj)
at Eco.Plugins.Networking.Client.<.ctor>b__58_2()</size>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
RootMotion.FinalIK.GrounderDelegate:Invoke()
Unity.Entities.F_C`1:Invoke(T0)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
RootMotion.FinalIK.GrounderDelegate:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6292 unused Assets to reduce memory usage. Loaded Objects now: 240579.
Total: 251.907800 ms (FindLiveObjects: 17.688900 ms CreateObjectMapping: 11.170400 ms MarkObjects: 209.377900 ms DeleteObjects: 13.670300 ms)

Logging in as 76561198105023169 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU2ODE5MTA3MCwidnhhIjoibG9naW4iLCJ2eGkiOjE0OTU4MTMsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTA1MDIzMTY5LkBtdDFwLnZpdm94LmNvbSJ9.W8ZXjDXNEKtUak2l-uq7gzStoj1XvT3nRxVUg1tpnyI
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
DraggableHandler:Invoke(Draggable)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
Mono.Unity.unitytls_x509list_free_t:Invoke(unitytls_x509list*)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
 

ebiline

Coal
Messages
25
Reaction score
6
Hello I have a bug in the pictures. They can not be placed and bring in two or more times try the server to crash. In addition, the roads are Weis In the texture maybe you could make them black? Thank you
 
OP
Kye

Kye

Stone
Trusted Dev
Mod Dev
Messages
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Reaction score
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hey guys, thanks for the bug report,
we are working on our next big update for the pack so i won't be able to release a fix for this just yet as the next update has changed alot of code that some of the items rely on, we are hoping to get this update out soon, i apologise for the issues caused by the paintings
 
OP
Kye

Kye

Stone
Trusted Dev
Mod Dev
Messages
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Reaction score
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i will investigate this, sorry for the late reply!

i will be releasing a new version soon with many new features and a fair few changes/bug fixes
Post automatically merged:

So some objects, glassworking table for example, only shows a white box, no actual table image? same thing with some of the windows?
Sorry do you mean Icon or the actual object itself?
 
Last edited:
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