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WorldEdit

WorldEdit 0.2.5

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#66
Did I miss any instructions or a FAQ? //paste doesn't seem to paste the entire selection for some reason. This applies to selections with machines and without. Is there any way I could troubleshoot this issue?

Edit: Thinking about it, Doors might be the issue. Not sure yet.
 
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#68
Also, I have encountered an error yesterday:


[51:27] No parameterless constructor defined for this object.
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at System.Activator.CreateInstance(Type type)
at Eco.Mods.WorldEdit.WorldEditManager.SetBlock(Type pType, Vector3i pPosition, UserSession pSession, Nullable`1 pSourcePosition, Block pSourceBlock, Byte[]pData)
at Eco.Mods.WorldEdit.WorldEditManager.SetBlock(WorldEditBlock pBlock, UserSession pSession)
at Eco.Mods.WorldEdit.WorldEditUserData.Undo()
at Eco.Mods.WorldEdit.WorldEditCommands.Undo(User user)
 
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#70
@mampf do you know how the tool behaves with stockpiles, etc.? I've copied and pasted stockpiles before and encountered some odd behaviour. //set air doesn't remove trees as well. All in all very solid, it also works fine in the current version (just FYI).
 
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#72
Thanks for all the awesome work, @mampf!
I too had a problem with the copy paste / schematics function. When I copied my building from one map, saved it as a schematic, loaded the schematic on another map and pasted it, it only pasted one wall and a few other things, about 3 blocks wide. I copied chests and doors aswell.
Is there a problem with those? The chests even had the correct contents so I thought those wouldn't be the ones causing the problem.
 
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mampf

mampf

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#74
Thanks for all the awesome work, @mampf!
I too had a problem with the copy paste / schematics function. When I copied my building from one map, saved it as a schematic, loaded the schematic on another map and pasted it, it only pasted one wall and a few other things, about 3 blocks wide. I copied chests and doors aswell.
Is there a problem with those? The chests even had the correct contents so I thought those wouldn't be the ones causing the problem.
Hmm can you send me your schematic with private message?
Maybe I can look at it :p

How do I install this mod onto 7.4? I looked at earlier posts and when I download the mod there is no .dll file
There is an EcoWorldEdit.dll file when you extract the .zip file.
 
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#75
I think it's just too many blocks. I tried copying, schematic-ing another house without any chests and it did the same.
Both of the houses had a cellar and because the roof is a little further out than the house itself I had to copy lots of dirt blocks aswell so the cellars would be part of the schematics too. Did you set a limit on how many blocks/how much information can be copied?
Information such as items in a chest, block count or sign contents.(?)
 
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#77
Hey, is it possible that planting a tree on spawned dirt produces a bug that let's trees instantly regrow? Setup a server with WorldEdit on it and as soon as a plant a tree on //set dirt it instantly spawn around 7 new ones which also grow into hoed dirt meaning into farms etc :/ Is there any way to fix that?
 
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#78
Did you set a limit on how many blocks/how much information can be copied?
No.

Hey Ho, u want add //drain by time?
yes maybe, some day.... Sry, I'm currently really busy :p

Hey, is it possible that planting a tree on spawned dirt produces a bug that let's trees instantly regrow? Setup a server with WorldEdit on it and as soon as a plant a tree on //set dirt it instantly spawn around 7 new ones which also grow into hoed dirt meaning into farms etc :/ Is there any way to fix that?
It is possible but I can't reproduce it. Can you explain what you're doing in detail and when it happens?
What kind of seeds and trees?
 
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#79
Just any kind of seed or tree sadly, nothing specific when it comes to that, every tree does it for some reason.
For what I'm doing, I just went ahead made a let's say 20x20 space of dirt or grass and set a tree right in the middle of that field, made a few farms for tomatoes, corn etc at the edge of said 20x20 space. After like 1-5 Minutes a few trees start to grow without me planting anything but that 1 tree in the middle, after a day (we shortend the tree growth time to 1 1/2 days per tree) all of that space and even the space hoed for plants will be occupied by trees.
 
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mampf

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#80
Hmm I think this is not related to WorldEdit. For me it looks like, that Eco spawns these trees randomly.
Currently I assume a fresh empty dirt field is a good place where Eco decides to spawn a tree.
I'm sorry that I can't give you a 100% answer.
I think if you want to know it in detail remove WorldEdit and make a dirt field on your own :p
 
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