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JD GarbageMan Job   :)

JD GarbageMan Job :) 2.2

No permission to download

Rinion

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Newest release still doesn't work with 7.7 for me. Crashes when building world. Previous release for 7.6 worked great (I deleted old files)... Please fix
I get the following during worldObjectManger Initializing, only when your mod is in Mods folder.

[06:17:57] Initializing MinimapManager... Finished in 213.4ms
[06:17:57] Initializing WorldObjectManager... 52%

Unhandled Exception: System.AggregateException: One or more errors occurred. ---> System.TypeInitializationException: The type initializer for 'Eco.Gameplay.Property.RoomRequirements' threw an exception. ---> System.MissingMethodException: Method not found: 'Void Eco.Gameplay.Property.RequireRoomMaterialTierAttribute..ctor(Int32, Int32)'.
at System.ModuleHandle.ResolveMethod(RuntimeModule module, Int32 methodToken, IntPtr* typeInstArgs, Int32 typeInstCount, IntPtr* methodInstArgs, Int32 methodInstCount)
at System.ModuleHandle.ResolveMethodHandleInternalCore(RuntimeModule module, Int32 methodToken, IntPtr[] typeInstantiationContext, Int32 typeInstCount, IntPtr[] methodInstantiationContext, Int32 methodInstCount)
at System.ModuleHandle.ResolveMethodHandleInternal(RuntimeModule module, Int32 methodToken, RuntimeTypeHandle[] typeInstantiationContext, RuntimeTypeHandle[] methodInstantiationContext)
at System.Reflection.CustomAttribute.FilterCustomAttributeRecord(CustomAttributeRecord caRecord, MetadataImport scope, Assembly& lastAptcaOkAssembly, RuntimeModule decoratedModule, MetadataToken decoratedToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, Object[] attributes, IList derivedAttributes, RuntimeType& attributeType, IRuntimeMethodInfo& ctor, Boolean& ctorHasParameters, Boolean& isVarArg)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeModule decoratedModule, Int32 decoratedMetadataToken, Int32 pcaCount, RuntimeType attributeFilterType, Boolean mustBeInheritable, IList derivedAttributes, Boolean isDecoratedTargetSecurityTransparent)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.Attribute.GetCustomAttributes(MemberInfo element, Type type, Boolean inherit)
at Eco.Shared.Utils.ReflectionUtils.Attributes[T](MemberInfo member, Boolean inherit)
at Eco.Gameplay.Property.RoomRequirements.CreateFor(Type worldObjectType)
at Eco.Gameplay.Property.RoomRequirements.<>c.<.cctor>b__9_0(Type woType)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector)
at Eco.Gameplay.Property.RoomRequirements..cctor()
--- End of inner exception stack trace ---
at Eco.Gameplay.Property.RoomRequirements.Get(Type worldObjectType)
at Eco.Gameplay.Components.RoomRequirementsComponent.Initialize()
at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action)
at Eco.Gameplay.Objects.WorldObject.FinishInitialize()
at Eco.Gameplay.Objects.WorldObjectManager.<>c__DisplayClass14_0.<Eco.Core.Plugins.Interfaces.IInitializablePlugin.Initialize>b__1(KeyValuePair`2 pair)
at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner`1 source, ParallelOptions parallelOptions, Action`1 simpleBody, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
at Eco.Gameplay.Objects.WorldObjectManager.Eco.Core.Plugins.Interfaces.IInitializablePlugin.Initialize(TimedTask timer)
at InitializePlugins_Patch2(Object )
at Eco.Server.PluginManager..ctor()
at Eco.Server.Startup.Start(String[] args)
at Eco.Server.MainClass.Main(String[] args)
 
Last edited by a moderator:
OP
JAGGANOT

JAGGANOT

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the best way for such long dumps please send it in my discord thats the best way to help you

dont forget you need the asphalt mod and a new world
 

Rinion

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the best way for such long dumps please send it in my discord thats the best way to help you

dont forget you need the asphalt mod and a new world
Ill jump on in a bit, and the asphalt mod is installed from before. no problems with it.
 

Elspeth

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Can I change the asphlat recipe?
I want to change the amount of granules
 
OP
JAGGANOT

JAGGANOT

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no you cant at the moment but you can write me in discord for maybe a change or something
 

zenzmatz

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This Mod is awesome!!!!
Is it possible to add more Recips for Recycling and Grumbles ?
For Example:
- Recycling Stone Road
- Asphalt Ramp from Grumbles
 
OP
JAGGANOT

JAGGANOT

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ye sure if you have ideas you can share/write them in my discord feel free to join it ^^ and thanks that you like my mod
 

Kangopt

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Hi my Eco is 7.6.3 and i tried to install the GarbadgeMan Job mod and it gives error when i start the server. I unzip the files to de mod folder on my server. Do i need to install other mod then this one?
 
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I think your upload may be corrupted? I tried to extract your mod and I get the 'Cannot open file as archive' message. Same when trying to just open and view the zip contents.
 
OP
JAGGANOT

JAGGANOT

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i tryt it and it works fine what are you using to open it ?
 
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Nevermind, it seems that the file unzipped just fine on a different computer, but doesn't want to unzip after transferring to my server computer. Not sure why it wouldn't unzip after a transfer. Sorry for the false alarm!
 
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Out of curiosity, seeing as there is no 'mods' folder inside of your archive, does the 'JDGarbagerMod.dll' go into the server mod folder instead? Thanks (Haven't downloaded any mods that use .dll before)
 
OP
JAGGANOT

JAGGANOT

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ye just do it in your mods folder and the unity file too
and you can maybe better join my discord for support ^^
 
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