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Irony 1.0.0

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HeNine

Stone
Mod Dev
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#1
HeNine submitted a new resource:

Irony - Makes metals possible/easier to get.

Makes metal ores easier to get by making them part of mining normal stones and by adding crafting recipes.

In the wake of 8.0.0 world generation bugs, this mod restores some ability to have ores. It also works in properly generated worlds, if you just want to make getting ores easier.

Four recipes are added to the Kiln:
  • Sandstone to Iron Ore
  • Granite to Copper Ore
  • Gneiss to Gold Ore
  • Logs to Charcoal
In addition, ores appear randomly when mining the above stones.
Read more about this resource...
 
OP
OP
H

HeNine

Stone
Mod Dev
Messages
3
Likes
3
#3
For crafting, it would be very easy to make it more expensive.
Find the line new CraftingElement<GneissItem>(8) in StonesToOre.cs and change that 8 to something higher.

For mining, it gets a bit more complicated, but it's still possible.
You can open Mining.cs and change the line
[BecomesRubble(typeof(GoldOreRubbleSet2Chunk1Object), typeof(GneissRubbleSet2Chunk2Object), typeof(GoldOreRubbleSet2Chunk3Object), typeof(GneissRubbleSet2Chunk4Object))]
to something like
[BecomesRubble(typeof(GneissRubbleSet2Chunk1Object), typeof(GneissRubbleSet2Chunk2Object), typeof(GoldOreRubbleSet2Chunk3Object), typeof(GneissRubbleSet2Chunk4Object))]
which should reduce the chance by half. I'm not sure if we can reduce it further but it may be possible.
 
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#5
Any chance you can make it so that instead of burning to charcoal it burns into coal? Or that we can press another type of rock into coal? If the point is to get more types of metals/resources that aren't commonly occurring, charcoal doesn't help when recipes call directly for coal.

Thanks for reading.

-- Lana.
 
OP
OP
H
Messages
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3
#6
I'm not sure how to add coal in a way that maintains 'flavor', but you could change the charcoal recipe to produce coal pretty easily. Just change line 78 in StonesToOre.cs from new CraftingElement<CharcoalItem>(1f) to new CraftingElement<CoalItem>(1f).
 
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