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[Asphalt MDK] AdvancedTeleportation - Warps, WarpSigns, Homes

[Asphalt MDK] AdvancedTeleportation - Warps, WarpSigns, Homes v.2.0.2

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Kronox

Coal
Trusted Dev
Mod Dev
Messages
46
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29
#1
Kronox submitted a new resource:

AdvancedTeleportation - Warps, WarpSigns, Homes - Adds the ability to set global warp points, every user is able to access, personal homes and more.

Commands
red - Admin command
blue - Developer command
black - User command

/sampletext - Base command
<sampletext> - Needed argument
[sampletext] - Optional argument

Warps
  • /setwarp <name> - Sets a new warp point or overrides an...
Read more about this resource...
 

Rexzooly

Copper
Mod Dev
Messages
86
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24
#2
Your info page say /sethome twice

Also I getting a error stating woodsignobject is already set else where.
 
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Kronox

Kronox

Coal
Trusted Dev
Mod Dev
Messages
46
Likes
29
#3
Your info page say /sethome twice

Also I getting a error stating woodsignobject is already set else where.
Info Page is updated. Thanks!

Mhh... I'm going to have a look at what might be the reason for your exception. What other mods do you use?

//EDIT:
Found a bug on my part. It may be the cause for the exception you described. It occours when multiple mods hook into the OnAct function of the SignObject.
 
Last edited:
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Kronox

Kronox

Coal
Trusted Dev
Mod Dev
Messages
46
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29
#5
Kronox updated AdvancedTeleportation - Warps, WarpSigns, Homes with a new update entry:

Temporary Quick Fix - incompatibility with LiftSigns

Since the mod is unable to load when theres another mod that hooks into the SignObject, i decided to make the functionality optional.

New installation process:
Copy the Kronox folder from the zip-archive into your Mods folder.​
  • Installation without WarpSigns:
    • just stop right here
  • Installation with WarpSign and no other mods hooking into the sign interact method:
    • replace the...
Read the rest of this update entry...
 
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#6
Fresh installation, I get a crash using Eco 7.2.4. It first said something about a file name 'homes.txt' along with the path, so i manually created the path and empty file. This allowed the /sethome <name> to not have any issues and writes to the homes.txt file.. Howwever, /home-list says no homes. and /home <name>. The contents of the homes.txt is:

3377, 245.2061, 45.52999, 964.2397
3407, 243.8512, 45.52999, 964.5951

I see no mention of the name I provided so I guess this plugin is broken :S
 
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Kronox

Kronox

Coal
Trusted Dev
Mod Dev
Messages
46
Likes
29
#7
Kronox updated AdvancedTeleportation - Warps, WarpSigns, Homes with a new update entry:

Fixed the file initialisation when using homes

Fixed:
- The homes savefile cannot be loaded if it does not exist.
Read the rest of this update entry...

---- Automatically Merged Double Post ----

Fresh installation, I get a crash using Eco 7.2.4. It first said something about a file name 'homes.txt' along with the path, so i manually created the path and empty file. This allowed the /sethome <name> to not have any issues and writes to the homes.txt file.. Howwever, /home-list says no homes. and /home <name>. The contents of the homes.txt is:

3377, 245.2061, 45.52999, 964.2397
3407, 243.8512, 45.52999, 964.5951

I see no mention of the name I provided so I guess this plugin is broken :S
While making changes to the mod yesterday, I seem to have forgotten to add two method calls. Hence the path error. :rolleyes:
But this should hopefully be fixed in the version i just released...

When executing '/sethome' your unique-player-ID is stored in the file. Therfor no playername.

I'm not quite sure you haven't confused '/home' and '/warp'. When entering '/sethome' or '/home', no further argument is required, since the home point is bound to the player.

I hope this fixes your issues.
~Kronox
 
Last edited:
Messages
6
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2
#8
Kronox updated AdvancedTeleportation - Warps, WarpSigns, Homes with a new update entry:

Fixed the file initialisation when using homes



Read the rest of this update entry...

---- Automatically Merged Double Post ----



While making changes to the mod yesterday, I seem to have forgotten to add two method calls. Hence the path error. :rolleyes:
But this should hopefully be fixed in the version i just released...

When executing '/sethome' your unique-player-ID is stored in the file. Therfor no playername.

I'm not quite sure you haven't confused '/home' and '/warp'. When entering '/sethome' or '/home', no further argument is required, since the home point is bound to the player.

I hope this fixes your issues.
~Kronox
Okay so this was fixed after I downloaded it then, okay great. I'll try the new update.

PS: I'm not sure what the bit about confusing home and warp commands were but I assure you, they're two entirely different commands each having totally different characters than the other so no, I did not confuse warp and home. If you're saying this because I mentioned /sethome <name> then yes, I wasn't sure exactly how your plugin worked and when doing /sethome on its own, it would say the home was set, but then in the file there is just coordinates by the looks of it. So I assumed I needed to (like the claystk mods) add a name for the home, such as /sethome MainBase for example. Again, no mention of "MainBase" in the file other than coordinates. So it seeems my first theory/understanding si correct, that you do not need to specify names with your plugin it is just literally /sethome and it is associated witht he player. I just couldn't see anything in that file that related to me specfically but I assume this is now fixed as you say. :)
 
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#9
Seems like this is bugged in other ways. /sethome is forgotten after server is restarted im guessing, as the next day i join, i have to set it again. Warps are fine however
 
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Kronox

Kronox

Coal
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Mod Dev
Messages
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29
#10
Seems like this is bugged in other ways. /sethome is forgotten after server is restarted im guessing, as the next day i join, i have to set it again. Warps are fine however
At least for me, it's not the case... :S
Since this mod was my first one, which I wrote, I simply still lacked on knowledge about the gamestructure itself. For saving I am currently not using the Steam_ID as I actually wanted, but the entity ID. This should usually work, but the ID seems to change from time to time because of some (at least for me) unknown reason. I'm going to release an update sometime within the next days, whith the one or other fix/addition. It should hopefully fix this issue too :/

Until then

Thank you for your patience
~Kronox
 
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#13
okay so I tried the version that was released after the STEAM ID / ENTITY ID was released and my client just crashed when typing /sethome. I will try this 7.3.0 version now that i have a 7.3.0 server and we wills ee what happens, honestly though, if its still got issues im going to have to look at making my own instead or switching to another mod instead. I like the simplistic ness of this one more than others ive seen, a simple /sethome and a simple /home. However that is pointless if its riddled with bugs and problems =s So , lets give it another go!
 
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Kronox

Kronox

Coal
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Mod Dev
Messages
46
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29
#14
okay so I tried the version that was released after the STEAM ID / ENTITY ID was released and my client just crashed when typing /sethome. I will try this 7.3.0 version now that i have a 7.3.0 server and we wills ee what happens, honestly though, if its still got issues im going to have to look at making my own instead or switching to another mod instead. I like the simplistic ness of this one more than others ive seen, a simple /sethome and a simple /home. However that is pointless if its riddled with bugs and problems =s So , lets give it another go!
I'm really sorry you had so many problems in the past :/
As soon as you switch to 7.3.x it should work again. The current version is released for 7.3.0 (as it should be written in the tag above). Unfortunately it is rather difficult or even impossible to publish a mod running on both 7.2.x and 7.3.x servers.
On my server (7.3.x) it runs as desired; hopefully it will be similar for you

Best luck
~Kronox
 
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Kronox

Kronox

Coal
Trusted Dev
Mod Dev
Messages
46
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29
#16
Hi Kronox tyvm for the mod we really enjoy it but... like in minecraft can you add an option to set more home?
thanks
Barthy
Sure. Shouldn't be a problem. If you follow the resource you should get a notification as soon as I‘ve released the update.

Thanks for your suggestion
~Kronox
 
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Kronox

Kronox

Coal
Trusted Dev
Mod Dev
Messages
46
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29
#18
Kronox updated AdvancedTeleportation - Warps, WarpSigns, Homes with a new update entry:

Version 1.2.1 - Bug Fixes, new Features...

First of all I have to apologize for the unnecessary bug in the last version. I simply forgot in my considerations that not every Eco account has to be linked to a Steam account. Therefore, the use of SteamID is of course pointless. From this update the SLG-ID is used instead of the SteamID...

Version 1.2.1:
- uses SLG-ID instead of SteamID
- help-pages (/advtp help ; /warp help ; /home help)
- new command structure: for example '/warp remove <name>'
- it's now possible to...
Read the rest of this update entry...
 
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Kronox

Kronox

Coal
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29
#20
I do not define SLG-ID on my steam account

{
"homes": {
"-test": {
"x": 329.966,
"y": 40.6670151,
"z": 260.9827
}
}
}
Interesting. I didn‘t know it is possible to play the game without a slgID at all o_O

I also purchased my version of ECO through Steam and i have a SLG-ID.
Can you exactly tell me how you managed to not have one?
 
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